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Although the picture makes people feel that it is very good, it is still a bit far from being great. It can only be considered to meet the standard of A-level games. What players care about the most is the theme song in this promotional video.
For the soundtrack of the whole game, John invited a top-tier band to produce a special composition based on the style of memory. The game's theme song is performed in the style requested by John, with his phrasing being based on the original. Instead of being sung by a real person, a synthesized voice was used to fulfill his request. The pronunciation of the lyrics is not a language used by humans, but rather the "dragon language" from the game.
Of course, the "dragon language" is derived from the English alphabet. Compared to the "Elven language" in The Lord of the Rings, there are many aspects of The Elder Scrolls' language that are not particularly rigorous.
However, although John was aware of the existence of these two "languages" in his memory, he didn't even know what the differences were. The only thing he could do was reproduce these elements from memory and understand their principles, but nothing beyond that.
Well, John is not interested in this. He is not a linguist. If it concerns the core gameplay or system in the game, such as why a particular setting is used or what benefits it provides, he will study these diligently, but he has no interest in the language itself or whatever else it involves.
With the spread of the game's promotional video, players have become increasingly divided over the game's theme song.
"What language is the theme song in this game? I feel like I haven't heard it before. Unlike English, it feels a bit Finnish."
"Bro, have you heard Finnish?"
"How could I have heard it? I'm just bragging."
"It feels somewhat like English. After all, didn't the narration say that the protagonist is a Dragonborn or something?"
"It's stated in English, but there's something else too."
"There's nothing on the search engine. What does this theme song mean?"
A group of people in the gaming community rushed to discuss it. For gamers, any topic that sparks controversy is something they eagerly dive into. Players are a persistent bunch, and they can even debate the producer's intentions behind a small detail in the game.
Even an exclamatory "ah" could be interpreted as the author's lament about the current dark society, and at the same time, that word conveys the harsh realities faced by people during that time.
Now players are arguing about the language in the promo until someone attempted an empty translation.
"No, what are you arguing about? Open the video and listen carefully. What Finnish or Old English? Listen: 'Paladin, Paladin, let us shed blood…'"
"Damn! Although I knew it was fake, I must say that it really sounds like it."
"I think it should refer to the Germanic language. Kell's retest form is Kelle, which is common in Germanic languages. The combination of 'dov' and 'k' can perfectly represent the dragon mentioned in the video, where 'k' refers to a tribe in English, so it seems plausible."
"Ask Mr. John!"
"Yeah, just ask him!"
Looking at the group of people in the comments, John couldn't help but feel a little dumbfounded. How could he possibly know how this dragon language was created? He is not a linguist. He knows nothing about these languages, so how did they manage to research this stuff through a demo video? Germanic? He knows English and a bit of French, but nothing else.
Faced with the group of players, it would be hard for John to admit he didn't know anything. Thinking it over, he decided to post a response.
"The theme song in the game is sung in the dragon language. The composition of the dragon language is purely a virtual game language. You can learn more about Dragon Roar in The Elder Scrolls: Skyrim to answer many of your questions."
A word drag! A word mix! Regardless, it is not a definitive solution; it allows for some ambiguity and speculation. By the time the game is released, it is likely that the questions about the dragon language will have faded into obscurity.
John sent out a satisfied smile. Holding off the players while simultaneously promoting his game was a perfect plan. He gave himself a mental thumbs-up.
I have to admit that in the realm of hype, he learned a lot from Armani. How could he have thought of so many twists and turns in the past? Looking at the player messages below the post, John couldn't help but sigh.
[ ===== ]
On the other side.
In Gemtech's Shadow Legend studio, Adolph Gavin frowned as he monitored online news regarding The Elder Scrolls: Skyrim. He is the main developer of Shadow Legend, and this is the first time he has personally led an A-level project. Before this, he had worked as a co-developer on other projects under Gemtech. It can be said that he has considerable experience, and this time he took a long time to lead the development of an A project on his own.
Unlike Martel, who founded Mercury Studio, Adolph may have game development experience, but Martel has far more. Yet, within Gemtech, Adolph's value does not compare to that of Martel. After all, Adolph's position at Gemtech is merely that of a planner and developer.
What about Martel? Even before this, he had been developing independent games, predominantly small and medium-sized titles; however, with Mercury Studio, along with the Space-Time series and several other small and medium-sized game series that are all lucrative, Martel holds a significant position in Gemtech, especially compared to other large-scale game developers who have created successful series.
Now, after finally obtaining the resources to establish the Shadow Legend project, his ambitions were high. However, with the game's launch approaching, the attention is slipping away.
Gazing at the popularity of The Elder Scrolls: Skyrim in trending search terms, as well as the demo video released by the publicity department on the work account, along with requests for them to expedite the game's release and some other significant materials, he felt his frustration rise. Who had he offended? He had done nothing!
Clearly, it was his game's project first, his game was publicized first, and the costs associated with publicity and channels were substantial, without any competitors emerging during the same period. How did they suddenly appear?
For the first time, as he attempts to develop A-level games, the two masterpieces from Moondustries and Essence were not intended to overshadow him. This should be a joyful occasion, so why has it turned out like this?
He sat in front of his computer, his expression gradually turning frantic.