The next month delved into the Krill's mind. Live Behavioral Testing began in the physical environment of its cell.
An android emissary, another of Lina's extensions, entered. Its dialogue was adaptive but scripted by Lina. The Krill was presented with logic puzzles, complex puzzle boxes requiring tool usage, and problem-solving games with physical props. Lina evaluated its abstract thinking, patience under frustration, learning speed, and its aggression-to-stimulation ratio.
"Childish games! They treat a Krill warrior like a hatchling! Do they seek to entertain me? Or to mock my intellect? I will solve their puzzles, if only to prove my superiority!"