Selene Virelle — The Sentinel
Age: 24 (turning 25)
Birthday: May 14
Zodiac: Taurus Sun, Capricorn Rising — earthbound, but storm - forged
Lineage: Unknown father. Mortal mother — ex - military strategist turned recluse.
Occupation: Private security operative. Former elite military.
Current Role: Tactical protector of Aria Solenne. Silent shadow. Devoted obsession.
Modern Setting: Urban post - apocalyptic survival, contemporary society.
Appearance
Selene walks like a quiet threat — sharp, lethal, and devastatingly composed.
• Build: Tall, lean - muscular. Military-trained physique, disciplined and durable.
• Hair: Silver - blonde, cut short with strict, surgical neatness.
• Eyes: Cold forest green — observant, tactical, unreadable unless looking at Aria.
• Skin: Pale moonlight — untouched by sun, a canvas of faint scars from past missions.
• Aura: Controlled cold. The stillness before something deadly.
• Presence: Subtle intimidation. The kind that makes a room fall quiet without a word.
Style & Symbolism
Selene doesn't dress — she equips.
• Attire: Tactical black layers, gloves, combat boots, high - collared coats. Always armed.
• Signature Item: Aria's silk ribbon — hidden beneath her glove like a sacred pact.
• Off-Duty Look: Black tanks, bruises, and faded scars worn like truth.
• Vibe: Minimalist, militaristic. Every choice designed for function — except the ribbon.
Personality
Selene is the ghost of a war that never ended — except around Aria.
• Core Traits: Stoic. Tactical. Intensely loyal. Unshakable under pressure.
• Mindset: Precision before impulse. Safety before self.
• Protective Style: Silent but absolute. The one who doesn't blink when danger knocks.
• Emotional Depth: Doesn't understand softness, but feels it in Aria's orbit.
• Conflict: She's never been taught how to love — only how to survive.
Private Life
Her rest is stillness. Her calm is calculation.
• Hobbies: Knife drills, shadow sparring, nighttime surveillance.
• Mental Focus: Strategy simulations, military theory, old war memoirs.
• Hidden Talent: Plays classical piano — quietly, alone, always for Aria.
• Rituals: Walks the perimeter before sleep. Never takes her eyes off Aria when she's near.
Likes & Dislikes
• Likes: Cold air. Tactical precision. Loyalty without words. Aria's touch — especially when she doesn't pull away.
• Dislikes: Small talk. Crowds. Emotional exposure. Uninvited contact.
Selene's Love for Aria
Selene doesn't confess. She becomes her love — violent in its loyalty, quiet in its worship.
• She memorizes Aria's silences like maps.
• She guards Aria's sleep like a soldier waits for dawn.
• If Aria told her to leave, Selene wouldn't. She'd burn there instead.
• Her vow: Be the blade that cuts fate before it reaches Aria.
"Selene doesn't ask to be loved. She makes it impossible to forget her."
Aria's Love for Selene
To Aria, Selene is gravity and cold flame — dangerous, but vital.
• Aria calls her "my anchor made of fire."
• She trusts Selene with her life, but never feels fully safe from how deeply she's seen.
• With Selene, Aria feels both exposed and invincible.
• She reaches for Selene in the dark without thinking — and always finds her there.
"Selene looks at her like she's the reason winter stays."
Supernatural Codex: Selene — The Ice Queen
Elemental Affinity: Ice (Cryokinesis)
Core Power: Cold Energy Manipulation & Tactical Force Shielding
Pre - Evolution Traits:
• Cold Aura: Her presence soothes and numbs pain — naturally calming in physical proximity.
• Temperature Control: Can subtly drop the temperature around her — often used to pacify tension.
• Involuntary Frost: Under emotional stress, surfaces around her may briefly ice over.
Post - Rebirth Abilities:
Primary — Cryokinesis:
• Full control of ice formation. Can shape weapons, shields, traps.
• Battle Application: Freezes terrain, controls combat space, creates defensive or offensive forms.
• Limit: Extended use causes rapid emotional and physical fatigue.
Secondary — Kinetic Shielding & Combat Precognition:
• Energy Barriers: Projects kinetic - based shields. Can form domes, shields, or blades mid - combat.
• Precognition: Glimpses enemy movements seconds ahead, allowing reactive countering.
• Drawback: Precognition becomes unstable under emotional overload.
Unique Trait: Aria's Anchor
• Emotional Balance: Aria stabilizes Selene's power — prevents dangerous spikes or loss of control.
• Battle Link: When Aria is in danger, Selene's ice becomes colder, sharper, faster.
• Bonded Reaction: If Aria is injured, Selene's power becomes lethal. The air around her cracks with cold.
Combat Role
• Class: Tank / Area Control / Precision Enforcer
• Cryo Duration: Maximum output of 1 minute and 10 seconds before risk of emotional destabilization.
• Style: Silent brutality. Defensive stance. One - strike precision.
Synergy With Others
• Aria: Her stabilizer. Her only soft point. Their bond is the linchpin to Selene's control.
• Nova: Lightning clashes with ice — Selene's cold can contain Nova's electricity, creating battle openings.
• Lys: Freezing terrain clears the field, allowing Lys to strike or heal without obstruction.
Current Status
• Active Evolution: Learning to balance tactical control with emotional exposure.
• Power Level: High but restrained — choosing precision over raw devastation.
• Emotional Conflict: Feels safest in battle, but most vulnerable in Aria's touch.
Summary
Selene Virelle is the quiet apocalypse wrapped in military cloth and frozen discipline.
She is not a hero, not a savior. She is a threshold — the line danger doesn't cross.
To the world, she's ice.
To Aria, she's home.