Cherreads

Features

Chapter 0: Features

Character Data

Name: Just a name

Race: species of the character

Realm : level of cultivation

Mana heart: type of mana heart

Stats

Strength:

Physique:

Agility:

Mana:

Skills:

The six main elements commonly associated with Mana Heart are Wind, Earth, Fire, Water, Light, and Darkness. These elements often represent fundamental forces of nature and opposing principles.

Wind: Often associated with speed, agility, and air currents. It can represent change, freedom, and intellectual pursuits.

Earth: Typically represents stability, strength, and resilience. It embodies grounding, protection, and connection to the physical world. Earth magic might involve manipulating rocks, earth, and minerals.

Fire: Symbolizes passion, energy, destruction, and transformation that lead usually in master of electricity. It's often linked to aggression, power, and the will to overcome obstacles.

Water: Represents fluidity, healing, cleansing, and emotion. It can symbolize adaptability, mystery, and the subconscious. Water magic might involve controlling water, ice, or even steam.

Light: Usually associated with purity, healing, knowledge, and order. It represents hope, goodness, and spiritual enlightenment.

Darkness: Often represents chaos, corruption, mystery, and decay. It can symbolize fear, the unknown, and the destructive potential within. In some systems, it is the absence of light rather than a force in itself.

Each element progresses through tiers, branching into specializations at higher levels base from it's own skills. They will get an opportunity to select their branches after they reach a certain level.

Tier 1 (level 1- 10) (stats 10-100) adding 10 stats every level up

Tier 2 (level 11- 30) (stats 101-300)

Tier 3 (level 31- 50) (stats 301- 500)

Tier 4 (level 51- 80) (stats 501- 800)

Tier 5 (level 81- 99) (801- 999)

Tier 6 (level 100) - ascending to immortality (stats 1000 up, base from the level of understanding of their unique abilities)

For the six main elements: Fire, Water, Earth, Wind, Light, and Darkness. They can choose either the two specialization, and some of them who is a rare awakeners can have a special branches.

Fire Specialization:

Fire - Electricity: Users can harness electrical energy, allowing them to create sparks and lightning.

Fire - Transformation: Users can transform their fire into different forms, such as steam or smoke.

Water Specialization:

Water- Healing/Restoration: Users can heal wounds and ailments using water.

Water- Ice Manipulation: Users can freeze water, creating ice constructs or projectiles.

Earth Specialization:

Earth- Geokinesis: Users can move and shape earth and stone at will.

Earth- Petrification: Users can turn living beings into stone temporarily.

Wind Specialization:

Wind- Aerokinesis: Users can control winds with greater precision, creating strong gusts.

Wind- Storm Summoning: Users can summon storms and control weather patterns.

Light Specialization:

Light- Healing/Purification: Users can heal wounds and purify substances using light.

Light- Illusions: Users can create illusions that deceive the senses.

Darkness Specialization:

Dark- Shadow Manipulation: Users can control shadows to create tendrils or conceal themselves.

Dark- Necromancy: Users can summon and control the dead.

Each Tier has multiple levels that must be surpassed before progressing to the next. Different levels are required to absorb ambient mana and experience at each stage.

Monster crystal:

These crystals are categorized: Normal, Bronze, Silver, Gold, Platinum, and Diamond. The better the grade the better chance to obtain good skills. This grading system also applies to weapons and skills.

Monster levels correspond to a tiered system: Normal, Elite, Boss, Lord, and God. Additionally, there are special monsters known as Named Monsters, distinguished by their individual names.

Reminder, there are also hidden branches of mana heart, skills, weapon, and even monsters.

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