Main CharactersEzra Vale
Age: 19
Type: Human (Cursed / Awakened)
Traits: Genius IQ, social burnout, sarcastic underdog
Magic Status: Hex-bound; unstable power leak
Fighting Style: Improvisation, tech-hybrid spellcraft, traps
Quote:
"I didn't ask to be magic. I just wanted to pass Chem and flirt with the barista."
Nyra
Form: Talking black cat (true form unknown)
Role: Bound Familiar
Personality: Sarcastic, blunt, secretly protective
Abilities:
Detects magic surges
Minor spellcasting
Can punch in dreams
Quote:
"You being cursed isn't the problem. You being stupid with it is."
Magic & World Lore
Magic Types
Arcana: Stable magic. Used in rituals, taught in mage academies.
Hex: Wild, chaotic magic. Often cursed, dangerous, unpredictable.
Spirit-Bound: Magic granted through contracts with spirits or familiars.
Glyphtech: Magic + tech. Powered runes embedded into modern devices.
Spellcasting Styles
Rune Logic: Academic and precise. Requires study.
Emotive Casting: Fueled by emotion. Risky, but fast.
Crafted Spells: Ezra's specialty—magic duct-taped to junk tech.
Council of Etheric Enforcement (CEE)
International organization regulating magic.
Tracks unlicensed spell users. Bureaucratic, cold, heavily armed.
Employs contractors like Agent Silvark (vampire bounty hunter).
Lists Ezra as a threat due to unstable magical output.
Familiar Spirits
Sentient magical beings bound to a person or bloodline.
Can shapeshift (limited). Bound until death or contract fulfillment.
Provide magical insight, tracking, and spiritual links.
Nyra was bound to the Vale bloodline centuries ago.
Known Factions
The Council
-Magic law enforcement. Strict and elite.
-Monitors magical threats and keeps the public unaware.
-Currently hunting Ezra.
The Underground Hex Market
-Sells forbidden magic, cursed items, and chaos runes.
-Ezra may end up here… if he survives.
RuneJackers
-Magic hackers who steal, reroute, and pirate spells.
-Wild and dangerous. Potential allies—or enemies.
The Pale Choir
-Cult obsessed with awakening ancient chaotic magic.
-Worship entropy, prophecy, and something called "the Final Chord."
-Might be connected to Ezra's curse…