Upraised
In the year 2036, artificial intelligence is as ordinary as electricity—powering homes, writing essays, and replacing entire industries. But when Playtoon Co., a mid-sized South Korean tech company, unveils UPRAISED, the world’s first full-dive MMORPG, everything changes.
Unlike anything before it, UPRAISED doesn’t just simulate reality—it evolves with it. Taste, pain, freedom, consequence—every sensation is real. And for Lukas, a 24-year-old convenience store clerk in Manila stuck in a loop of routine and quiet frustration, it’s more than a game. It’s a way out.
Haunted by the feeling that life is passing him by, Lukas spends his savings on a NeuroDrive capsule and dives in. No plan. No class picked. Just hope. But the shadows welcomed him—and soon, so did the blade.
But UPRAISED isn’t a fantasy playground. It’s alive—with adaptive AI, ruthless players, and a system that doesn’t always play fair. When Lukas is unexpectedly flagged as a Red Name—marked for death, hunted by players, and feared by NPCs—he learns the hard way: in this world, every choice has weight, and every mistake has teeth.
This isn’t just a second life.
It’s the only one that ever felt real.
And as Lukas rises through the chaos, he uncovers a deeper truth: UPRAISED is more than a single world. Hidden within its code are sealed realms—forgotten, forbidden, and waiting. When the first portal opens, it won’t just be a new expansion.
It will be war.