the legacy of Touch me
Elijah, known in YGGDRASIL as The Lone Reaper, was once a broken man in real life, finding purpose only in the digital world. On the eve of YGGDRASIL’s shutdown, he chooses to die in-game rather than return to a meaningless existence. But instead of dying, Elijah wakes in the New World—his body real, his powers intact, and his sentient cloak Mimic, a self-made World Item, alive beside him.
As Elijah steps into this new reality, he becomes an enigmatic force—an assassin, a necromancer, a phantom whose justice is swift and terrifying. His first actions are brutal and righteous, saving Carne Village and wiping out Slane Theocracy forces without mercy. His power catches the attention of Ainz Ooal Gown, ruler of Nazarick and once a fellow guildmate of Elijah’s mentor, Touch Me.
Invited into Nazarick, Elijah is both welcomed and watched. The guardians—Albedo, Shalltear, Cocytus, and others—test him, study him, and in some cases, admire him. But Elijah is not like them. Where they are loyal creations of the Supreme Beings, Elijah is a player—a man with a soul, memories, and doubts. He respects Ainz and sees echoes of his old guild, but he is haunted by the question: Would Touch Me approve of what Nazarick has become?
Through battles, philosophical conversations, and quiet moments—especially with CZ2128 Delta, the emotionless battle automaton with whom he forms a subtle, tender bond—Elijah begins to carve his own place in this world. He trains Nazarick’s warriors in restraint, teaches the value of mercy, and speaks with Sebas Tian, Touch Me’s creation, who reaffirms that their creator would have stayed not because he agreed, but because someone had to guide.
But all the while, Elijah watches. Observes. Waits. He sees Ainz’s descent—not into evil, but into burden. Elijah’s promise, silently made, is this: If Ainz forgets why he began all this… Elijah will remember for him. And act if necessary.