Rebirth ’86: I Opened the Gates to a New World with a Game
Recently, during the World Contribution Awards at the United Global Conference, reporters landed an exclusive interview with Ethan Reyes—the man often hailed as the father of modern interactive entertainment.
“Ethan Reyes—a legend who emerged from a primitive technological era, and helped the world understand what video games truly mean.”
“You created countless groundbreaking titles and, in doing so, sparked the birth of a mature global semiconductor industry.”
“In the beginning, critics mocked you, doubted you—but history proved you right.”
Ethan could only smile wryly in the face of such praise.
“Honestly… it all started with a dream.”
“Back then, all I wanted was to pay back a thousand bucks.”
“Everything else? The so-called ‘legacy’? Pure accident.”
The interview ended with a headline plastered across every media outlet:
“A Humble Life Devoted to Games”
Meanwhile, gamers across the country were already celebrating his historic win.
“I’m crying! Minecraft, my beloved game, finally got the global love it deserves!”
“Please, the real celebration should be Black Myth winning Game of the Year.”
“Nah, Swords of Legends easily holds its own against that.”
“Let’s not forget Dyson Sphere Program—that was next level.”
“Did y’all forget Overwatch? That game defined an era. Teamwork, nations united, fighting fate together—perfection!”
“Sorry, but… FOR THE HORDE! Orcs will never be slaves!”
…
Disclaimer:
This is a work of fiction set in a parallel world. Any resemblance to real people, events, or organizations is purely coincidental.
This story focuses on game development, player experience, and the creative industry. Business elements exist, but are kept light.